SOLID is an acronym that represents five design principles in object-oriented programming and software development. These principles were introduced by Robert C. Martin (also known as Uncle Bob) and are aimed at creating robust, maintainable, and scalable software systems. Each principle focuses on a specific aspect of software design and encourages developers to write code that is easy to understand, extend, and modify. Let's go through each of the SOLID principles: Single Responsibility Principle (SRP): The SRP states that a class should have only one reason to change, meaning it should have a single responsibility. In other words, a class should have one primary purpose or functionality, and it should not be responsible for more than that. This helps in keeping classes small, focused, and easier to maintain. When a class has multiple responsibilities, changes in one area can inadvertently affect other areas, leading to potential bugs and code entanglement.
Open/Closed Principle